JavaScript that scales needs standards and safety nets. See how NPM, ESLint, and Prettier help TypeScript code adhere to team standards over time.
Tag: TypeScript
Building Text-Based Games with Compromise NLP
In this article I’ll walk you through using the Compromise NLP JavaScript library to interpret player input in text-based adventure games. Interactive Fiction In text-based games, also known as Interactive Fiction or IF, the game describes a room to the player who then types in a command and the game […]
How TypeScript squashed all known bugs
You know that application that keeps you up at night hoping you won’t have to change it? It seems like we all have one. Mine was in JavaScript. It was a single page application made with just jQuery and JavaScript and it was the most brittle thing I’ve ever worked with. […]
Making Defects Impossible
Certainly we can’t eliminate all types of issues, but the types of issues we can strategically address at the design or language level is growing every year.