In this article we’ll introduce genetic algorithms by teaching a squirrel how to find food and shelter, then see how different fitness functions can influence its behavior. Along the way we’ll discuss concepts of genetic algorithms, the F# programming language, and important design considerations in artificial intelligence applications.
Tag: Artificial Intelligence
In this article, we’ll implement the chromosome of a digital squirrel. Our ultimate goal is to set ourselves up for implementing a full genetic algorithm in the next article.
This is a comparison of C# and F# implementations of programming a simple neural network library. A neural net is essentially a calculator that takes one or more numerical inputs and computes one or more numerical outputs.