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Avoiding Quality Minefields

One of the hallmarks that distinguishes a senior developer from a junior developer is the art of planning. I’m not talking resource allocation or scheduling (though those are important). I’m talking about getting a task, sitting down at the keyboard, and explicitly not coding.

Breeding Attack Squirrels in F#

In this article we’ll introduce genetic algorithms by teaching a squirrel how to find food and shelter, then see how different fitness functions can influence its behavior. Along the way we’ll discuss concepts of genetic algorithms, the F# programming language, and important design considerations in artificial intelligence applications.